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Daily achivements can also help in this process. Getting enough cards for a specific unit or commander will allow that unit or commander to be levelled up. The game has a lootbox system, with each lootbox holding cards for units and commanders. Credits can be used for upgrading units and commanders. There are three currencies outside the in-game Tiberium: credits, gems, and fuel. Bases can also be attacked directly by conventional units. Base can take two nuclear missile hits before collapsing. If at least one unit of the opposing player is found on the same launch pad, the launch pad is then considered contested and does not belong to any one player until only one player’s units remain. Launch pads are owned by simply moving units on the hexes belonging to the point. On the center of each map, there is a nuclear missile silo that is controlled by the owner of the most launch pads (control points). The main objective is to destroy the enemy’s base.
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However, the rate of influx can be increased by constructing Harvesters. Each unit has a special role in which they are good at, and leveling them up increases their statistics. Units are deployed from respective structures. Tiberium influx is constant, and every commander receives additional Tiberium at the same rate. These units are split into four categories: infantry, vehicles, aircraft, and specialized tech forces. Each side has access to a variety of commanders, which provide different bonuses for the player’s forces.Įach player gets to pick up to 6 units from their arsenal to use in a match.
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Rivals is a mobile Command & Conquer title which involves GDI and Nod forces facing off against each other on a single screen in 1 vs. DeveloperRedwood Studios PublisherElectronic Arts PlatformsAndroid, iOS (iPhone, iPad) Release Date Current Version 1.6.0 Free Download Google Play | App Store What is Rivals?
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